Thursday, July 31, 2008

Review: Final Fantasy IV DS

NOTE: This is a migrated entry.

In continuing with tradition, I intend to post one review a day, until I'm caught up. Then it's all full steam ahead. Tune in tomorrow, when I review a custom bed cover.

For now, Final Fantasy IV DS.

Final Fantasy IV is actually the sixth Final Fantasy game, but the fourth to be released as part of the official series. If you didn't know, the Final Fantasy games (with the exception of X and X-2) have little to do with each other and are not true sequels. Think of them as separate books under a brand; each one tells a different story, even if they might use slight pieces concurrently (such as spells). There were Final Fantasy games released on GameBoy, as well as "Mystic Quest" which didn't really count, but since it held the name, I list it here.

Back in the days of Super Nintendo, Squaresoft released this game as "Final Fantasy II". There were two separate versions, referred to as "Easy Type" and "Hard Type". The SNES version was allegedly the "Easy Type", though I can't fathom why that was...*cough*EvilWall*cough*...Final Fantasy IV was then re-released on the Final Fantasy Chronicles game set along with Chrono Trigger, replete with new CGI cutscenes to further the gameplay. This version was allegedly the "Hard Type". As if that weren't enough, Square Enix (as they were now called) released Final Fantasy IV on the Game Boy Advance - again, allegedly the "Hard Type". And now here we are.

But wait - this isn't the same as either previous version. This is a remake, not a port. The game has been converted to full 3D. Some of the spell and summon names have been changed. And Square Enix has added some features to the game to make it just enough "new" as to make it interesting. So I'll go down the list of good and bad, and then elaborate.

*** THE GOOD ***
  • The difficulty is now more in line with some of its latter forefathers, especially with the Active Time Battle system. Bosses such as the Mist Dragon (the first "boss" you'll encounter) are actually challenging if you don't know what you're doing. New gamers might actually get whooped repeatedly. Veteran gamers who understood the patterns will find challenge, but not nearly as much as new gamers. Oh, and by the way...Dr. Lugae? He's no longer a pushover. That's all I got to say about that.
  • Certain characters who where difficult to use because they just weren't useful were given additional skills to help them contribute in battle. One character's ability was so blatantly useless as to be laughable, yet he was one of the final characters in the game. This has been changed to where his skills contribute almost as well as Rydia's spells.
  • "Augments" add a whole different dimension to the game. With these, you can effectively take the natural skills of other characters and apply them to anyone you want. SO for example, you could have Cecil set up with Counter, Kain set up with Draw Attacks, and have Cecil cover, which effectively makes Cecil a tank while Kain is free to dish damage. That's just one example of the various combinations you can employ to go through the game.
  • Item limit is removed - no more relying on the Fat Chocobo to store excess Elixirs.
  • Summons, now referred to as Eidolons, have been powered up substantially. In the older ports there came a time when your summon could barely do the damage of Fire 1, so by the time you got Fire 3, there was no point in using Ifrit. (There is a negative to this though, more later)
  • The graphical detail of the game is top notch for the DS, especially in certain caves and dungeons. It's clear they put some work into making the game as visually appealing as they could.
  • The audio has been remixed, and even improved in some areas. FFIV's music had always been quite good, but the remixes are even better (negative here, more on that later).

*** THE BAD ***

Yes, there are some not-so-good things to this, I'm sorry to say.
  • Eidolons. Remember how I just got done praising them for what they bring to the table now? Well, there's a new problem. With the exception of the Four Fiends there's really no point to using them over spells except to watch the scene. This has more to do with how slowly it takes Rydia to call them than anything else.
  • Some tracks were remixed with added instruments that totally kill the spirit of the original song/atmosphere it was used in. Troia comes to mind.
  • The "sudden death" set of notes was removed. This is what plays the moment someone dies as part of the story, usually at a point when Cecil is yelling their name out. I have no idea why they removed this.
  • Cecil's "Darkness" ability was nerfed. On the SNES version, he didn't have this ability. On the PS1 and GBA versions he did. It sent out a wave of dark energy to hit all enemies and caused you damage when you used it, but it was quite useful. Here, it just makes his attacks stronger and takes energy when you attack, but you can only hit one enemy.
  • The ability to equip weapons has been altered. Characters who could easily equip certain weapons no longer can or the way they equip said weapons has been changed. For example, Cecil could always equip a bow and arrow as an alternative to a longsword, which was particularly useful in one specific cavern, but now he can only equip daggers and swords, making him effectively useless when you get to that part except to Cover. Plus, depending on how you equipped Rosa's bow/arrow combination, her power went up a bit. This has been removed as well.
  • Because everything is in 3D it makes navigating caverns and towers extremely difficult. I'm sure this was intentional, but because you can't change the camera, you can't easily tell which way you're going. Some might actually like this as it forces you to learn the paths all over again, but I don't care for it. The camera is almost directly in front of you, you don't get a "top down" view and can't tell which path leads to a dead end and which does not. I don't mind the camera angle, as long as I can move it at will. This also causes a minor annoyance at one castle where someone is eavesdropping on the throne room: in the older version you can clearly see the perpetrator as they jump up momentarily. This adds suspense that is missing on this version.
  • A brief cutscene plays before almost every special ability. It detracts from the fluidity of combat to have to watch Kane for two seconds before he executes the Jump command. I really wish you could disable this.
  • The placement of "Switch Rows" has nearly cost me battles. It should be on the left rather than right under "Defend". Because I'm used to fast paced battle, I'm used to pressing right to defend and left to switch rows. No idea why they would change this.

So...do I recommend this game? Absolutely. My negatives are personal nitpicks based on my extensive knowledge of this game, for the most part. I would say if you're a vet like I am who remembers the game from SNES, just don't expect the exact same experience. Square Enix has tried hard to freshen the game in quite a bit of areas. A lot is the same, but a lot has changed, including the names of things.